Streaming is a method of transferring data so it is a steady and constant stream (like radio and television). Streaming media “is constantly received by and presented to an end-user while being delivered by a streaming provider” (Wikipedia). Live streaming, more specifically, means taking the media and broadcasting it live over the Internet.

There were attempts to display media on computers beginning in the mid-20th century. Yet, little progress was made until the late 1980s because of cost and insufficient capabilities of computer hardware. In the late 1990s, streaming became much more successful mostly due to the Internet. A major issue with streaming media is security. The use of Digital Rights Management (DRM) systems are useful in securing content.


Streaming media allows students to access course material outside of the classroom, saving class time for core information, focused discussions, or lab work. It also enables students to be more active learners because they have greater access to materials and may study at their own pace.


Streaming media may be used in a variety of ways in the classroom:
  • Prepare students before a lesson
  • Review after a lesson or before an exam
  • Make-up lesson after absence
  • Helps students to understand materials that are visually or audio driven like music or art, lab techniques, etc.

Resources:
Wikipedia – Streaming Media
http://en.wikipedia.org/wiki/Streaming_media

Why use Streaming Media in Instruction?
http://www.cnm.edu/depts/imr/media/edstream.php

Top 5 Streaming websites (YouTube is #1)
http://www.techsupportalert.com/top-5-video-streaming-websites.htm

How to Create Streaming Video
http://www.mediacollege.com/video/streaming/overview.html